![]() ![]() The declared variable does not appear in the inspector 9: The appropriate GameObjects are dragged into the spaces in the inspector to initialize the variables. Just make sure you follow the project's code style.Fig. Now you can use InputFields and Dropdowns.Īll contributions are welcomed.Open RTLTextMeshPro.cs and uncomment the top line where it says //#define RTL_OVERRIDE.Open TMP_Text.cs from TextMeshPro source code.You need to manually make the property virtual. But the text property is not defined virtual. Why it doesn't work? We need to override the text property of TextMeshProUGUI. InputField, Dropdown (and anything that was designed to work with TextMeshProUGUI script) will not work unless you do these steps below. ![]() When checked, RTL Text Mesh Pro will try to fix rich text tags. Multiline English texts will have problem on components that have ForceFix checked. RTL Text Mesh Pro does not fix texts that start with English characters.Ĭhecking this checkbox forces RTL TextMeshPro to fix the text even when it starts with English character. When checked numbers will not be converted. When unchecked, English numbers will be converted to Arabic numbers. When checked, English numbers will be converted to Farsi numbers. Enter text in RTL TEXT INPUT BOX secion.Assign your font asset Font Asset property in RTL Text Mesh Pro component. ![]() (Alternatively you can replace Text Mesh Pro UGUI components with RTL Text Mesh Pro)
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